Matúš Solčány

Guilty.software

a point-cloud style 3d rendering of a person rendered in red with two blue cars in the foreground on solid black background

Guilty.software is a choose-your-own-adventure online experience. The project is a result of my masters studies thesis completed at Design Academy Eindhoven.

Algorithmic crime prediction is a new technology used to predict potential victims and perpetrators of future crimes. However the technology perpetuates existing biases and criminalise poverty. Its workings and biases remain the secret of developers and police departments.

The player assumes the role of the mayor of a fictional city where crime prediction technology is deployed. As mayor the player decides how the crime prediction is used and deals with consequences of their decisions.

This project fuses the sparse and fragmented evidence from anecdotes, articles and available data on the workings of the technology into a singular visual narrative. 3D-scanning techniques are used to create metaphorical crime scenes inspired by digital forensics.

Script by Jorim Theuns

Competencies

a point-cloud style 3d rendering of person's face rendered in gray on solid black background
a point-cloud style 3d rendering top-down view of a city's architecture, the rendering is overlayed with a grid made of grey lines and red and yellow squares on solid black background
a point-cloud style 3d rendering of person crossing a red line cutting through the middle of the rendering. There's a point-cloud style dutch house behind the person on solid black background
a point-cloud style 3d rendering top-down view of a city's architecture, the rendering is overlayed with a grid made of grey lines, the center of the image is overlayd with a semi transparent red square on solid black background

Next project

Exploring the imagination space of image generating neural networks.
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